Poll

Which do you think is the best way of making pickups?

Content.xml
Script

Author Topic: Pickups.  (Read 112 times)

RealAnderi

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Pickups.
« on: March 03, 2017, 03:03:45 pm »
^^^^^^

ARSEnic.

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Re: Pickups.
« Reply #1 on: March 03, 2017, 03:07:41 pm »
By "script" he means a script that loads the pickups on server start, getting the data from an ini file.;p
« Last Edit: March 03, 2017, 05:30:45 pm by ARSEnic. »

Theremin

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Re: Pickups.
« Reply #2 on: March 03, 2017, 05:58:05 pm »
It's the same, scripting allows you easier control on them depending what you have to do... but if the only thing you have to do is adding them, just go with content.xml, it's ready for a fast server customisation.

By "script" he means a script that loads the pickups on server start, getting the data from an ini file.;p
Good that you specified it, it made no sense otherwise, I thought he would have added them in a nut file to be honest :P

ARSEnic.

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Re: Pickups.
« Reply #3 on: March 03, 2017, 06:05:58 pm »
Anderi's so biased that he wouldn't specify my option :(

RealAnderi

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Re: Pickups.
« Reply #4 on: March 03, 2017, 06:08:52 pm »
Anderi's so biased that he wouldn't specify my option :(
Nope

Vortrex

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Re: Pickups.
« Reply #5 on: March 03, 2017, 11:25:38 pm »
It really depends on what they're for. If you'd like to have pickups be dynamic (adding and removing them during gameplay), then Scripts is obviously your choice.

If you just want pickups to spawn and never touch them again, use content.xml.
Same goes for vehicles, objects, and everything that goes in content.xml (except colours and scripts)
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