Author Topic: gamemode ideas and other features  (Read 2357 times)

rebel

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
gamemode ideas and other features
« on: September 20, 2009, 03:13:23 pm »
okay, im all for a quick release so these are mostly gamemode ideas for scripters or for later releases, some things im not sure about so im just gonna ask some questions if theyre possible:

*is there any default, vanilla gamemode already scripted? deathmatch? get money for kills? where do you buy weapons? can you buy vehicles? etc..
if you dont have this sorted yet then i could post some suggestions.

*can we attach weapons to vehicles? upgrade your car or dodo with weapons, attach an m16, rocket launcher or whatever to it. dodo only: drop bombs?

*glue, is there a way to attach, lets say a player to the back of a bobcat? this would be great for teamplay.

*can parachutes be scripted? hit a button while falling, fall slowly, play anim X, and load a parachute model. i can make models and anims if anythings needed.

gamemodes:

manhunt:
one player is assigned as target and everyone else tries to kill him, person who kills him becomes the new wanted player.
wanted player gets score for every 20 secs hes alive. make a 20sec countdown hud for wanted player if possible.
game is based on time, person with highest score after 30mins wins.
players who arent wanted are on the same team, so they cant kill each other.
make the new wanted player invincible for 10 secs so that he has a little time to get cover or get into a car.

team manhunt:

same thing but with teams, player in each team with the highest score (kills) gets assigned as wanted (at the start of the game a random player is chosen).
wanted player has a different model than his teammembers, for example one team is mafia, everyone is using the gangs ped model and only the wanted player has salvatores model.
killing the enemy boss gives 1 point, game ends on 5 points or after 30mins.
when a boss is killed, wait 20 secs and display a 20sec countdown for the next assigned player telling him that hes gonna be the hunted so that he can prepare and get to a secure place.
incase the next hunted player dies right when he was supposed to get assigned then assign the second best of the team (if hes alive.. else go down in order).

capture the car (whoopee?):

like ctf but with a car, get enemy car and park it in your base, your own car has to be at home to score.
i think a whoopee would work well because its relatively slow so that it takes a bit of time and teamwork to drive it home, if it doesnt last long enough or blows too easily then maybe try a securicar (capture the van, makes sense cause it holds money).
make capturable vehicles bullet and flameproof.
destroying the car makes it respawn at base.
entering the enemy car gives 1 point even if you dont make it back home, capturing the car gives 10 points.
timelimit is 30mins, scorelimit (capout) depends on map size but it should be possible to reach the scorelimit before the timelimit is hit.
for example on portland something like 50points, means 4 captures and 10 grabs (or 5 caps if possible..).

turfwar:

basically the same as conquest mode from battlefield.
5 turfs on map (variable), teams can claim it by being on the turf for 10-20 secs, teams can spawn on any turf they own.
the more turfs one team owns the more points it gets per kill, by default 1 kill is +1 teamscore.
lets say one team owns 3 turfs, when they kill an enemy they get 1 point by default and another point for every turf they own, which means one kill gets them +4 score when they own 3 turfs.
game ends at 100 (variable, depending on turf amount) points or after 30 mins.

pilotmode: (requires attaching weapons to vehicles feature)
everyone starts out with a dodo with an ak attached to it, kill other dodos to get money, upgrade your dodo to better weapons, m16.. rocket..

requires system to prevent spawnkilling, make everyone spawn in random places around lc and let them spawn their dodo when they want per chat command?
disable weapons on foot to prevent players from playing deathmatch cause they cant fly, make them learn instead :)


gangwar: (attack/defend style)

arena type teamplay, players dont respawn when they die until one team is dead.
each team has a captain, he decides as what gang and in which location his team should spawn (general locations like north and south for each island).
only admin can make captains.
all players spawn with colt, shotgun and ak.
admin can:
*give other weapons, for example "!nades 2" would give each player 2 nades..
*set armor 1-100
*enable/disable radar blips
*perhaps more i cant think of atm, just give him control.
the rest is organized trough chat, which team attacks and which one defends, if carkilling is allowed etc..





Bass

  • Newbie
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile
Re: gamemode ideas and other features
« Reply #1 on: September 21, 2009, 12:06:06 am »
Seems cool stuff , but if you know Oli's MTA:VC script you will find all these events ,
Hope you guys add those things :)

cliltex09

  • Newbie
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile
gamemode ideas and other features
« Reply #2 on: December 28, 2009, 04:38:31 pm »
all great ideas
i want
-the airport drivable for speed tests and such things not than bumpy dirt road it is now
-police helicopters that fly realisticly
-porches

 

© Liberty Unleashed Team.