Author Topic: join  (Read 1339 times)

ARSEnic.

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join
« on: October 29, 2016, 11:06:52 am »
I want to block out the message sent when players join the server, i used return 0; but it dosent seem to work does anyone know what i am doing wrong

Motley

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Re: join
« Reply #1 on: October 29, 2016, 12:02:38 pm »
Client-Side

# Tested on .16

Did not use
Code: [Select]
Player <- FindLocalPlayer();
Maybe that was your issue

Code: [Select]

function onPlayerJoin(player) {

  return 0;
}

//------------------------------------------------------------------------------

function onPlayerPart(player, reason) {

  return 0;
}

 

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