Author Topic: Liberty Unleashed Issues List [0.1.0.17]  (Read 581 times)

snemelk

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Liberty Unleashed Issues List [0.1.0.17]
« on: August 08, 2016, 09:03:01 am »
Dear developers, here's the list of some unknown/known issues. It would be great to see fixes in the near future.

List of issues:
[Sync] random colours of vehicles are sometimes desynced - proven by [WS]Teddy
[Client] Player.WeaponAmmo doesn't update every shot, but only on weapon change
[Client] setting Player.Health to 0 crashes the client
[Server] LU doesn't load custom LU/data/weapons.dat
[Server] Crashes when use modded handling.cfg in LU/data/handling.cfg
[Server] Colour class returns only R value
[Client] GetHUDItemEnabled doesn't return right bool
[Client] game crashes with modded cars (GTA3.IMG, DFF vs Sync = Crash)
[Client] starting chat typing 'T' and pressing TAB is causing a crash.
[Client] objects disappears on explosions or reconnect
[Client] onClientClickButton doesn't work
[Client] onClientClickCheckbox should return checkbox pointer instead of ID

List of requests:

[Server] PARTREASON_MEMORYCHECK
[Server] PARTREASON_CRCCHECK
[Server/Client] new Player.Marker param to show someones marker only for team or Blip.AttachToEntity
[Server] loading custom timecyc.dat
[Server] new part reason: PARTREASON_RECONNECT
[Sync] foot/vehicle sync improvements
[Client] make CRC checks harder to bypass
[Client] disable debuggers and memory scanners
[Server] Fix WeaponAmmo


Feel free to post your issues here, I'll be updating this OP.

SugarD

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #1 on: August 09, 2016, 06:35:20 pm »
Bye bye ban evader. :)

On that note, please continue the topic normally.

Theremin

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #2 on: August 09, 2016, 11:52:24 pm »
[Client] starting chat typing 'T' and pressing TAB is causing a crash.
This was fixed exactly in the last update.

Mötley

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #3 on: August 10, 2016, 05:36:23 pm »
How about the strangeness of driver doors being locked but you can enter as a passenger, Very odd bug, yet rare. ANNOYING AT THAT  :D
« Last Edit: August 10, 2016, 05:40:30 pm by Mötley »

Theremin

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #4 on: August 10, 2016, 10:11:05 pm »
I did some tests about that, it's because the function to enter vehicles can be called multiple times sadly, that means that if you press F or Enter more than once, you'll glitch the vehicle and you won't be able to use the driver seat anymore.

Mötley

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #5 on: August 11, 2016, 05:09:52 am »
I believe you Theremin, Hopefully it will be fixed one day if not I have been trying to make if happen using this script so far no glitch, which is great  :D

Code: [Select]
function onPlayerEnteredVehicle( player, vehicle, seat ) {
     if (vehicle.Locked) vehicle.Locked = false;
     
     return true;
}

even though it should be on this function
onPlayerEnteringVehicle
or even
onPlayerFailedVehicleEntry

Sometimes I wonder if the vehicle/server thinks theres a player in the driver side.



Look if we could get player.WeaponAmmo to work and or a totally new method to save ammo even just that would be an amazing update
 :P if the police car blip could change in angle on the radar " :PAttach the blip to the moving car" that would be freaking sweet but I already know thats more than likely not possible. would be helpful if you ever look into it.

Also
http://forum.liberty-unleashed.co.uk/index.php/topic,2568.0.html
http://forum.liberty-unleashed.co.uk/index.php/topic,2558.0.html
The first one should be easily possible
« Last Edit: August 11, 2016, 05:35:09 am by Mötley »

DonCorleone

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Re: Liberty Unleashed Issues List [0.1.0.17]
« Reply #6 on: February 09, 2017, 07:44:48 pm »
Well known bug is C.R.C check expecially with gta ru free roam  server
~Don Corleone~

 

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