My apologies as well. I had just woke up and responded right away (on a touch screen). I had the same issue with Player.ColouredName only changing the name. This can be fun to set a timer if player.Name = Theremin on players spawn set name to "something blank". and If player isn't logged on spawn Kick player. But I had to register again on player death( name equaled new name. still can be fun to be hidden.
Also I really thought that the nametags had a rectangle gui interface?? But realized they don't. Maybe I am thinking of MTA?
Also you are welcome. I got tempted to play with this after realizing it has to be color then name(LOL). I tried + player.Health for fun instead of + player.Name but the name changes into numbers since it only deals with the players name.
And yes the reconnect part is strange. I noticed that somehow the default color is set. In my case white. If that can be changed + having say maybe 15 different colors to call from with the code rand() which equals random.
Example: in juppis PNS script it has this function for many random colors to be applied.
player.Vehicle.RGBColour1 = Colour( rand() % 256, rand() % 256, rand() % 256 );
player.Vehicle.RGBColour2 = Colour( rand() % 256, rand() % 256, rand() % 256 );
Seems interesting but I am just happy to see this function bypassed and working as well as seeing Player.ColouredName works with adding name's. This would be good for killers on spheres. or cheaters. maybe on player connect getting certain luid and manually set a added name. or Finding there original name and on spawn changing the name back over to the original registered name.
If you don't have a login system or hashes. setting names with the error of not adding + player.Name with the rand() idea I listed you could have a lot of funny random guest names
I hope to see someone add onto Player. ColouredName functions or learning other functions that are close..
Maybe this is how it was supposed to be done and a tester or whom ever said ahh player.nametagcolour,
I noticed that a lot of the wiki in general is extremely morbid. And lacks proper coding,
No offence to Lu Staff i Respect the Staff,
EDIT-- didnt want to personal message
Btw i think both of you were trying to find out how to change the weather in content.xml
I know theremin and Sven was That code would be
weatherlock 0
weatherupdatetime 100
i find 100 to be good. i haven't found the time to time the single-player weather changes to get a good enough time.
Figured i'd put that out there as well
*More fun in this post*