now u known why i need this timer LOL
function OverMission(player) {
ClearMessages(player);
aa.Delete();
bb.Delete();
cc.Delete();
dd.Delete();
ee.Delete();
ff.Delete();
gg.Delete();
hh.Delete();
ii.Delete();
jj.Delete();
kk.Delete();
ll.Delete();
mm.Delete();
nn.Delete();
oo.Delete();
pp.Delete();
qq.Delete();
rr.Delete();
ss.Delete();
tt.Delete();
uu.Delete();
}
function TimeOver(player) {
function a() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~20~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function b() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~19~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function c() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~18~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function d() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~17~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function e() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~16~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function f() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~15~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function g() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~14~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function h() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~13~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function i() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~12~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function j() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~11~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function k() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~10~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function l() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~9~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function m() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~8~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function n() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~7~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function o() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~6~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function p() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~5~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function q() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~4~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function r() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~3~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function s() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~2~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function t() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~ 1 ~h~ seconds to return to vehicle.", 1000, 3);
else OverMission(player);
return true;
}
function u() {
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) BigMessage(player, "~r~Mission Over", 4000, 3);
DatosHash.Add( player.Name + "PC", 0 );
DatosHash.Save("AccHashes/Datos.sav");
return true;
}
local PC = DatosHash.Get( player.Name + "PC" );
ClearMessages(player);
if (PC == 0) SmallMessage(player, "You have ~r~20~h~ seconds to return to vehicle.", 20000, 3);
aa <- NewTimer("a", 1000, 1);
bb <- NewTimer("b", 2000, 1);
cc <- NewTimer("c", 3000, 1);
dd <- NewTimer("d", 4000, 1);
ee <- NewTimer("e", 5000, 1);
ff <- NewTimer("f", 6000, 1);
gg <- NewTimer("g", 7000, 1);
hh <- NewTimer("h", 8000, 1);
ii <- NewTimer("i", 9000, 1);
jj <- NewTimer("j", 10000, 1);
kk <- NewTimer("k", 11000, 1);
ll <- NewTimer("l", 12000, 1);
mm <- NewTimer("m", 13000, 1);
nn <- NewTimer("n", 14000, 1);
oo <- NewTimer("o", 15000, 1);
pp <- NewTimer("p", 16000, 1);
qq <- NewTimer("q", 17000, 1);
rr <- NewTimer("r", 18000, 1);
ss <- NewTimer("s", 19000, 1);
tt <- NewTimer("t", 20000, 1);
uu <- NewTimer("u", 21000, 1);
return true;
}
function TimeReturnPolice(player) {
local PC = DatosHash.Get( player.Name + "PC" );
if (PC == 0) TimeOver(player);
return true;
}