<sprite file="logo.png"/>
//script.xml//
client.nut
->
g_vlogoPos <- VectorScreen( 10, ScreenHeight - 60 );
g_logo <- GUISprite( "logo.png", ::g_vlogoPos );
function onClientSpawn( spawnclass )
{
g_logo.Visible = true;
return 1;
}
function onScriptLoad() {
BindKey('X', BINDTYPE_DOWN, "PressX", 123);
BindKey('B', BINDTYPE_DOWN "PressB", 123);
BindKey('K', BINDTYPE_DOWN "PressK", 123);
BindKey('R', BINDTYPE_DOWN "PressR", 123);
BindKey('Y', BINDTYPE_DOWN "PressY", 123);
BindKey('G', BINDTYPE_DOWN "PressG", 123);
return 1;
}
function PressX(somenumber) {
CallServerFunc( "Main/main.dll", "Bust", FindLocalPlayer());
}
function PressB(somenumber) {
CallServerFunc( "Main/main.dll", "BuyProp", FindLocalPlayer());
}
function PressK(somenumber) {
CallServerFunc( "Main/main.dll", "LockCar", FindLocalPlayer());
}
function PressR(somenumber) {
CallServerFunc("Main/AdminCommands.dll", "Reset", FindLocalPlayer());
}
function PressY(somenumber) {
CallServerFunc("Main/main.dll", "Job", FindLocalPlayer());
}
function PressG(somenumber) {
CallServerFunc("Main/main.dll", "BribeWeps", FindLocalPlayer());
}
Local <- FindLocalPlayer();
Headshot <- null;
function onClientShot(pPlayer, Weapon, Part) {
if (Part == BODYPART_HEAD && Weapon >= 3 && Weapon <= 7) {
Local.RemoveLimb(BODYPART_HEAD);
Local.Health=1;
}
}
function onPlayerJoin(pPlayer) {
return 0;
}
function onPlayerPart(pPlayer, iReason) {
return 0;
}
function onPlayerConnect(pPlayer) {
return 0;
}
function onPlayerAction(pPlayer, szText) {
return 0;
}
what is wrong?