Author Topic: GTA 3 Source code classes list  (Read 6750 times)

Ghost Bear

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GTA 3 Source code classes list
« on: February 08, 2009, 09:10:08 am »
While looking for interesting stuff on ps2 game dvd disc i found many crap left by compiler in game executable. I wrote simple extractor and now that information available here: http://bestchoose.ru/gta3classes/. There are many interesting stuff like class CDarkel, or functions PlayerControlZelda and FindNearestFreePhone to read. This may come interesting to any gta3 fan.

Beta test. Do want.

VRocker

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Re: GTA 3 Source code classes list
« Reply #1 on: February 08, 2009, 03:58:52 pm »
Had all these for a while now :) Spent a few weeks looking through MIPS asm and converting to x86 so i can document the PC version of the game. Got nearly all functions documented for the pc version now :)

Is interesting how R* left them all in though


Dobi

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Re: GTA 3 Source code classes list
« Reply #2 on: February 13, 2009, 05:39:31 pm »
WTF?? I know programing languages like HTML and Pascal (just started learning it. Looks interesting), but I barely get a shit from all this. What does it mean? What's the programing language? CS++,LUA or something?

VRocker

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Re: GTA 3 Source code classes list
« Reply #3 on: February 13, 2009, 06:29:43 pm »
Its just names of the classes and functions in GTA3. Nothing special really


Ghost Bear

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Re: GTA 3 Source code classes list
« Reply #4 on: February 13, 2009, 08:19:52 pm »
WTF?? I know programing languages like HTML and Pascal (just started learning it. Looks interesting), but I barely get a shit from all this. What does it mean? What's the programing language? CS++,LUA or something?
Originally gta3 written in C++

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Lol, i just found function ProcessPedsDeadBaby in CCam. I wonder what a hell is this :)

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Had all these for a while now :) Spent a few weeks looking through MIPS asm and converting to x86 so i can document the PC version of the game. Got nearly all functions documented for the pc version now :)

If you're so cool dude - then create a tool which will allow to switch on and off HUD. And which will allow to call debug camera (look in CCam) :I
« Last Edit: February 13, 2009, 08:27:16 pm by Ghost Bear »
Beta test. Do want.

Windlord

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Re: GTA 3 Source code classes list
« Reply #5 on: February 14, 2009, 01:36:57 am »
Had all these for a while now :) Spent a few weeks looking through MIPS asm and converting to x86 so i can document the PC version of the game. Got nearly all functions documented for the pc version now :)

If you're so cool dude - then create a tool which will allow to switch on and off HUD. And which will allow to call debug camera (look in CCam) :I

Watch your attitude mister.

Some people need to remember that LU is not ready for the public yet...
(Besides those stuff you mentioned are easy to add...)
« Last Edit: February 14, 2009, 06:05:48 am by Windlord »

Ghost Bear

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Re: GTA 3 Source code classes list
« Reply #6 on: February 14, 2009, 04:21:44 pm »
Quote
Watch your attitude mister.

Some people need to remember that LU is not ready for the public yet...
(Besides those stuff you mentioned are easy to add...)

Dude, please chill down - i mean no offense! I think you partially misunderstanded me: I said about this feature to be in LU. I already written about this in the wish list - that's for better video capturing in LU.
Beta test. Do want.

Windlord

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Re: GTA 3 Source code classes list
« Reply #7 on: February 14, 2009, 05:55:40 pm »
I guess you did not mean what you wrote since your...

If you're so cool dude - then create a tool which will allow to switch on and off HUD. And which will allow to call debug camera (look in CCam) :I

Was something like, "You're so cool huh? Then why don't you try making this?"
At least I interpreted it like that... and I won't be the only one that did.

I am sorry about misunderstanding your comment, though you may want to re-read your comments in the perspective of others.

I said about this feature to be in LU.
Yes... afterall this forum is about LU...

 

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