Author Topic: Helicopter Discussion  (Read 1880 times)

TurboGrafx

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Helicopter Discussion
« on: November 07, 2015, 06:33:51 pm »
Okay so recently i have been thinking of interesting scripts to create. something differnt.
Then i got thinking about how the handling config looks like when viewed as a text documment. Then i got thinking about the helicopeter configeration from vice city. i was thinking what if you where to manually delete all the other configs of vice city except the heli.?.

Then maybe create some remote functions then functions on entering that function and to read from cfg file. if possible. The dff and the model wouldnt be there, Yet.. but i think this is very possible without worrying about the texture and focusing on the heli first.

I would like to leave this topic opened For good scripters that really think they can do something with this and maybe turn this into a community project


This is how a cfg file looks on Windows XP im sure its the same on all os



Code: [Select]
; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss                             [0.0 > x > 1.0]
; (L) fTractionBias                             [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) flags!!!  WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS         2: IS_VAN       4: IS_BUS        8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST     2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER 
; 4th digit = 1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
;
; (ae) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (af) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
;
; > THE DATA <
; ------------
;
; A          B      C   D   E   F   G    H    I   J    K    L    M N     O    P Q R     S    T U     V    W    X    Y    Z     AA   AB    AC   AD    AE AF
LANDSTAL        1700.0 2.0 5.0 2.0 0.0 0.0  0.25 85  0.85 0.85 0.51 5 160.0 20.0 4 D 6.2   0.60 0 35.0  2.0  0.1  0.27 0.35 25000 0.25 -0.1  0.5  C00B 0  1
IDAHO           1600.0 1.9 5.0 1.7 0.0 0.0  0.4  75  0.75 0.70 0.52 5 160.0 16.0 R P 6.2   0.55 0 30.0  1.0  0.1  0.28 0.55 20000 0.35 -0.17 0.5  2 0  1
STINGER         1000.0 1.9 4.7 1.5 0.0 0.0 -0.30 50  1.2  0.85 0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 1.0  35000 0.28 -0.14 0.5  A182 1  1
LINERUN         3800.0 2.6 7.5 3.5 0.0 0.0 0.0  90  0.95 0.65 0.4  5 120.0 18.0 R D 8.0   0.30 0 25.0  1.8  0.04 0.4  0.13 35000 0.40 -0.20 0.5  100 0  1
PEREN           1200.0 1.9 5.0 1.4 0.0 0.0  0.25 70  0.95 0.80 0.53 5 150.0 13.0 F P 04.17 0.80 0 30.0  1.4  0.1  0.2  1.0  10000 0.37 -0.17 0.5  A 1  1
SENTINEL        1400.0 2.0 4.9 1.6 0.0 0.2 -0.20 75  0.91 0.80 0.55 5 165.0 24.0 R P 10.17 0.55 0 30.0  1.3  0.13 0.2  0.8  35000 0.27 -0.15 0.5  8002 0  1
PATRIOT         2500.0 2.4 5.7 2.2 0.0 0.0 -0.15 80  0.92 0.78 0.5  5 170.0 19.0 4 P 08.17 0.50 0 30.0  1.5  0.1  0.28 0.2  40000 0.35 -0.35 0.5  4103 0  1
FIRETRUK        6500.0 2.9 7.7 3.8 0.0 0.0  0.0  90  0.65 0.7  0.5  5 170.0 22.0 R D 10.00 0.45 0 27.0  1.2  0.08 0.2  0.08 15000 0.47 -0.17 0.5  4404 0  1
TRASH           5500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.58 0.8  0.5  4 110.0 07.0 R D 03.17 0.40 0 30.0  1.4  0.06 0.3  0.1   5000 0.45 -0.25 0.55 4003 0  1
STRETCH         2200.0 2.0 7.3 1.3 0.0 0.0  0.0  75  0.67 0.8  0.5  5 180.0 10.0 F P 10.0  0.40 0 30.0  1.2  0.07 0.2  0.65 40000 0.35 -0.15 0.5  8002 1  1
MANANA          1000.0 2.0 4.5 1.4 0.0 0.0  0.1  70  1.00 0.86 0.5  4 160.0 15.0 F P 08.0  0.80 0 30.0  1.6  0.08 0.26 1.0   9000 0.31 -0.11 0.5  2 0  0
INFERNUS        1600.0 2.0 4.4 1.1 0.0 0.0 -0.3  70  1.1  0.82 0.53 5 240.0 25.0 R P 11.0  0.52 0 30.0  2.2  0.1  0.30 0.9  95000 0.25 -0.14 0.5  8181 0  1
BLISTA          1900.0 2.1 5.5 1.9 0.0 0.0  0.2  70  0.8  0.75 0.54 5 170.0 20.0 F P 7.0   0.65 0 30.0  1.4  0.11 0.2  0.8  20000 0.25 -0.15 0.5  2 0  1
PONY            2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  22 0  3
MULE            3500.0 2.3 6.5 3.3 0.0 0.0  0.5  80  0.82 0.70 0.46 5 140.0 12.0 R D 4.5   0.60 0 30.0  2.5  0.11 0.46 0.3  22000 0.30 -0.15 0.5  4422 0  3
CHEETAH         1200.0 2.0 4.5 1.2 0.0 0.0 -0.3  70  1.2  0.86 0.52 5 230.0 30.0 R P 11.1  0.52 0 30.0  3.0  0.1  0.40 0.9 105000 0.25 -0.10 0.5  8181 0  0
AMBULAN         2600.0 2.2 6.5 2.0 0.0 0.0  0.3  90  0.95 0.80 0.47 5 190.0 24.0 4 D 7.0   0.55 0 35.0  1.4  0.07 0.58 0.25 10000 0.40 -0.15 0.5  822 0  1
FBICAR          1500.0 1.9 4.9 1.5 0.0 0.0  0.1  75  0.93 0.91 0.51 5 190.0 24.0 4 P 10.0  0.5  0 30.0  1.6  0.12 0.24 0.3  18000 0.27 -0.19 0.5  8002 0  2
MOONBEAM        2000.0 2.2 5.5 2.5 0.0 0.0  0.1  85  0.9  0.8  0.47 5 150.0 15.0 F D 5.5   0.6  0 30.0  1.4  0.1  0.2  0.75 16000 0.35 -0.15 0.5  A 0  3
ESPERANT        1800.0 2.0 5.0 1.6 0.0 0.0  0.0  70  0.90 0.8  0.52 5 160.0 18.0 R P 3.4   0.60 0 28.0  1.0  0.05 0.36 0.6  19000 0.35 -0.18 0.5  1 0  3
TAXI            1450.0 2.1 5.4 1.6 0.0 0.0 -0.25 75  1.00 0.8  0.52 5 180.0 19.0 F P 9.1   0.60 0 35.0  1.4  0.1  0.2  0.7  20000 0.25 -0.15 0.5  8002 0  1
KURUMA          1500.0 1.9 4.9 1.4 0.0 0.0  0.15 75  0.87 0.85 0.48 5 180.0 17.0 F P 7.17  0.55 0 30.0  1.6  0.1  0.24 0.8  18000 0.27 -0.13 0.5  8002 1  1
BOBCAT          2000.0 2.1 5.0 2.3 0.0 0.0  0.1  75  0.95 0.85 0.5  5 165.0 17.0 4 D 8.5   0.5  0 35.0  2.0  0.12 0.26 0.2  26000 0.35 -0.29 0.45 A02 0  1
MRWHOOP         1700.0 2.0 5.0 2.5 0.0 0.0  0.0  85  0.75 0.75 0.5  4 145.0 12.0 F D 4.17  0.80 0 35.0  1.2  0.1  0.24 0.9  29000 0.35 -0.15 0.5  4402 0  1
BFINJECT         800.0 2.0 3.5 1.5 0.0 0.0  0.0  80  0.90 0.8  0.48 4 170.0 35.0 R P 6.1   0.45 0 30.0  2.0  0.08 0.38 1.0  15000 0.33 -0.07 0.5  A118 1  2
POLICE          1600.0 2.1 5.0 1.6 0.0 0.0  0.15 75  1.05 0.78 0.52 5 200.0 28.0 4 P 11.1  0.53 0 35.0  2.0  0.12 0.2  0.3  25000 0.28 -0.17 0.5  9002 0  1
ENFORCER        4000.0 2.4 6.8 2.9 0.0 0.2  0.4  85  0.85 0.7  0.46 5 170.0 17.0 R D 8.4   0.45 0 27.0  1.8  0.1  0.32 0.08 40000 0.37 -0.17 0.5  27 0  1
SECURICA        7000.0 2.6 6.8 3.3 0.0 0.0  0.2  90  0.75 0.7  0.46 5 170.0 8.0  R D 8.4   0.45 0 27.0  1.2  0.1  0.42 0.1  40000 0.35 -0.15 0.5  823 1  1
BANSHEE         1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70  1.10 0.84 0.53 5 200.0 33.0 R P 11.1  0.52 0 30.0  2.0  0.13 0.2  0.7  45000 0.25 -0.18 0.5  A183 1  1
PREDATOR        2200.0 4.0 12.0 3.0 0.0 0.0 0.0  20  0.83 0.01 0.5  5 190.0 1.7  R P 0.05  0.45 0 24.0  7.0  0.5  0.2  0.3  90000 0.10 -0.15 0.0  4 0  1
BUS             5500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.65 0.85 0.45 4 130.0 9.0  R D 4.17  0.40 0 30.0  1.2  0.07 0.2  0.4  15000 0.45 -0.25 0.45 1 1  1
RHINO          18000.0 3.5 8.0 3.8 0.0 0.0  0.0  90  0.75 0.8  0.5  4  80.0 8.0  4 D 8.17  0.50 0 20.0  1.8  0.05 1.12 0.01 110000 0.35 -0.10 0.5 4003 0  1
BARRACKS       10500.0 3.3 7.7 4.2 0.0 0.0  0.0  90  0.85 0.7  0.47 5 180.0 12.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.62 0.05 10000 0.47 -0.17 0.5  6022 0  1
TRAIN          25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
HELI           25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
DODO            2500.0 1.0 10.0 1.2 0.0 1.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.1  0.30 0.4  25000 1.25 -0.17 0.5  8000 0  1
COACH           9500.0 2.9 8.0 3.6 0.0 0.0  0.0  90  0.65 0.85 0.35 5 150.0 13.0 R D 5.7   0.35 0 30.0  1.5  0.04 0.3  0.1  20000 0.45 -0.25 0.5  8040 0  1
CABBIE          1250.0 2.0 5.0 1.9 0.0 0.0  0.2  75  1.05 0.85 0.54 4 160.0 22.0 R P 10.0  0.54 0 40.0  1.2  0.08 0.2  0.6  10000 0.25 -0.20 0.5  2 1  1
STALLION        1600.0 2.1 5.0 1.8 0.0 0.0  0.1  70  0.80 0.75 0.55 4 160.0 23.0 R P 8.17  0.52 0 35.0  1.5  0.1  0.3  0.8  19000 0.30 -0.2  0.5  2101 1  1
RUMPO           2000.0 2.1 5.0 2.1 0.0 0.0  0.15 85  1.0  0.75 0.48 5 160.0 18.0 F P 5.5   0.45 0 30.0  1.4  0.05 0.2  0.6  26000 0.33 -0.21 0.5  22 0  1
RCBANDIT         100.0 0.8 1.5 1.0 0.0 0.0 -0.1  70  1.10 0.75 0.50 1  75.0 35.0 4 E 5.5   0.50 0 25.0  1.6  0.1  0.2  1.0    500 0.28 -0.08 0.5  0 0  1
BELLYUP         2600.0 2.2 6.5 2.8 0.0 0.0  0.2  80  0.85 0.80 0.5  5 180.0 22.0 4 D 4.5   0.80 0 30.0  2.0  0.09 0.46 0.5  22000 0.30 -0.20 0.5  422 0  3
MRWONGS         3500.0 2.2 6.5 2.8 0.0 0.0 -0.2  80  0.95 0.85 0.48 5 180.0 20.0 4 D 4.5   0.80 0 30.0  1.8  0.12 0.46 0.22 28000 0.30 -0.22 0.5  423 0  3
MAFIA           1700.0 2.0 4.9 1.6 0.0 0.2  0.0  75  0.95 0.80 0.55 5 200.0 24.0 R P 10.0  0.53 0 30.0  2.2  0.13 0.2  0.65 35000 0.27 -0.11 0.5  8002 0  1
YARDIE          1800.0 2.1 5.0 1.6 0.0 0.0  0.0  70  0.80 0.79 0.52 5 160.0 22.0 R P 6.20  0.55 0 25.0  1.8  0.07 0.36 0.45 30000 0.30 -0.15 0.5  8103 1  1
YAKUZA          1400.0 1.9 4.7 1.6 0.0 0.25 -0.3 50  0.95 0.9  0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 0.7  35000 0.28 -0.14 0.5  180 1  1
DIABLOS         1500.0 2.2 4.5 1.9 0.0 0.0  0.1  70  0.9  0.80 0.53 5 180.0 30.0 R P 6.1   0.52 0 30.0  1.5  0.07 0.3  0.65 45000 0.33 -0.09 0.5  9102 1  1
COLUMB          3200.0 2.4 5.7 2.6 0.0 0.0  0.3  80  0.82 0.77 0.48 5 175.0 22.0 4 P 15.0  0.51 0 25.0  2.0  0.08 0.28 0.15 50000 0.32 -0.17 0.5  9A00 0  1
HOODS           2000.0 2.1 5.0 2.3 0.0 0.0  0.0  85  1.0  0.82 0.52 5 150.0 24.0 4 P 10.5  0.45 0 30.0  1.4  0.1  0.2  0.5  26000 0.33 -0.21 0.5  8023 0  1
AIRTRAIN       25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
DEADDODO       25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  0.2  10000 0.47 -0.17 0.5  0 0  1
SPEEDER         2200.0 3.2 10.0 2.2 0.0 0.0 0.0  22  0.83 0.01 0.0  5 190.0 2.4  R P 0.04  0.45 0 20.0  7.0  0.65 0.7  0.35 90000 0.10 -0.15 0.2  4 0  1
REEFER          5000.0 3.5 7.0  4.0 0.0 0.0 0.0  14  0.83 0.02 0.0  5 190.0 0.9  R P 0.02  0.45 0 25.0  3.0  0.20 0.2  0.15 90000 0.10 -0.15 0.5  4 0  1
PANLANT         2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  22 0  1
FLATBED         8500.0 3.1 7.7 4.1 0.0 0.0  0.3  90  0.88 0.7  0.46 5 150.0 10.0 R D 10.00 0.45 0 27.0  2.1  0.05 0.62 0.1  10000 0.47 -0.11 0.5  2022 0  1
YANKEE          4500.0 2.4 6.5 3.8 0.0 0.0  0.0  80  0.75 0.70 0.5  5 160.0 14.0 R D 4.5   0.80 0 30.0  1.8  0.12 0.6  0.2  22000 0.30 -0.25 0.5  4423 0  1
BORGNINE        1900.0 2.1 5.0 2.2 0.0 0.0  0.0  75  1.05 0.9  0.53 4 190.0 27.0 4 P 15.0  0.54 0 40.0  1.9  0.1  0.2  0.15 10000 0.25 -0.22 0.45 2 0  1
;
;the end


So everything would somewhat be deleted except the heli cfg. i know this is maybe 80% possible on being done,,There would have to be A Crap load of functions but i what to leave this to technical scripters

DeDustEagle

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Re: Helicopter Discussion
« Reply #1 on: November 07, 2015, 09:01:41 pm »
yeah, cool that would be nice
Why do u think ure better than me?!
Man Shut Up! SHUT UP!

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SugarD

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Re: Helicopter Discussion
« Reply #2 on: November 09, 2015, 07:18:15 pm »
There is a CLEO mod that exists to bring this functionality into GTA III, which works amazingly well, however it isn't compatible with LU at this time for a variety of reasons.

neocortex

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Re: Helicopter Discussion
« Reply #3 on: November 10, 2015, 08:00:20 am »
however it isn't compatible with LU at this time for a variety of reasons.
Variety of reasons translated = cuz Vrocker is doing nothing

SugarD

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Re: Helicopter Discussion
« Reply #4 on: November 15, 2015, 05:24:58 pm »
however it isn't compatible with LU at this time for a variety of reasons.
Variety of reasons translated = cuz Vrocker is doing nothing
No, because of compatibility issues and security concerns. The mod that I mentioned uses CLEO, which entails a whole variety of changes and issues if it is implemented...even for a single mod. There's also the issue with changing a vanilla game to add support for something that is a modification not intended to be included with this particular mod. VRocker's status has nothing to do with that.

TurboGrafx

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Re: Helicopter Discussion
« Reply #5 on: November 16, 2015, 12:35:28 am »
however it isn't compatible with LU at this time for a variety of reasons.
Variety of reasons translated = cuz Vrocker is doing nothing
No, because of compatibility issues and security concerns. The mod that I mentioned uses CLEO, which entails a whole variety of changes and issues if it is implemented...even for a single mod. There's also the issue with changing a vanilla game to add support for something that is a modification not intended to be included with this particular mod. VRocker's status has nothing to do with that.


I know about that mod. i remember silent said something about making a .scm version instead. if so im sure that could be scripted plus maybe even added to the handling.cfg if so I'm sure Vrocker could think of something possibly.

maybe even create a script release for the lu community.
Anything is possible.
idc if it's buggy would be fun..

SugarD

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Re: Helicopter Discussion
« Reply #6 on: November 16, 2015, 01:01:40 am »
however it isn't compatible with LU at this time for a variety of reasons.
Variety of reasons translated = cuz Vrocker is doing nothing
No, because of compatibility issues and security concerns. The mod that I mentioned uses CLEO, which entails a whole variety of changes and issues if it is implemented...even for a single mod. There's also the issue with changing a vanilla game to add support for something that is a modification not intended to be included with this particular mod. VRocker's status has nothing to do with that.


I know about that mod. i remember silent said something about making a .scm version instead. if so im sure that could be scripted plus maybe even added to the handling.cfg if so I'm sure Vrocker could think of something possibly.

maybe even create a script release for the lu community.
Anything is possible.
idc if it's buggy would be fun..
It can't be scripted. It is not using scripts to run. It is using non-native SCM code added by CLEO, among many other changes. Not only does LU not use SCM, (and for good reasons), it would still require the implementation of CLEO to work. It would also need to be synced, which would be incredibly difficult, and would require all users to have the mod for everything to work properly. That in itself puts into question whether the mod belongs in LU as a package or not, plus it requires permission from the original mod's author to be done legally.

If I were you, I would request the mod author to make a version that runs through standard memory hooking so that it doesn't require CLEO or SCM to work. Then you may have a chance at getting it implemented in LU, or at least supported, assuming the original author doesn't have an issue with it.

Keep in mind, I'm not against the idea. I love the mod myself, and I'd be very happy to see LU support it too. It just isn't as easy to add as some may assume.

TurboGrafx

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Re: Helicopter Discussion
« Reply #7 on: November 16, 2015, 04:13:34 am »
I will see what happens when i attempt to contact silent about his mod. hes really good with addresses etc . maybe he will like the idea for lu.

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Re: Helicopter Discussion
« Reply #8 on: November 16, 2015, 02:34:31 pm »
Yeah it would be kinda rsome to have helis in lu but the problem is because some people might have cleo and other ppl dont...

Yeah. That is goin to be 1 heck of a problem!
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Re: Helicopter Discussion
« Reply #9 on: November 16, 2015, 08:41:42 pm »
With cleo in lu, you can have hacks, airbreak, all weapons, etc..
it would be bad idea to place cleo to lu
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Re: Helicopter Discussion
« Reply #10 on: November 16, 2015, 10:23:37 pm »
This isn't stating cleo this is stating standard memory hooking. the mod has only been worked with 1.0 patch

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Re: Helicopter Discussion
« Reply #11 on: November 16, 2015, 11:29:55 pm »
I think he was referring to the initial discussion earlier on in the topic. The helicopter mod, in its current state, does require CLEO. As I mentioned later on, if it could be remade normally, there's a chance. :P

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Re: Helicopter Discussion
« Reply #12 on: November 17, 2015, 09:16:12 am »
I saw .asi file for flyning like a helicopter, in LU. But LU needs other update - fix fu... crashes and bugs.

TurboGrafx

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Re: Helicopter Discussion
« Reply #13 on: November 20, 2015, 09:13:22 pm »
If Grand Theft auto Liberty City Stories was ported for pc. there could be more possibilitys.. But the file builds are totally different,

The only reason why i say is the fact that i can steal a helicopter in lcs.Its complicating but can be done.

Lcs MP would be pretty cool

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Re: Helicopter Discussion
« Reply #14 on: November 21, 2015, 11:17:28 am »
If Grand Theft auto Liberty City Stories was ported for pc. there could be more possibilitys.. But the file builds are totally different,

The only reason why i say is the fact that i can steal a helicopter in lcs.Its complicating but can be done.

Lcs MP would be pretty cool

well both vcs and lcs 10 year anniversary is coming soon, it would be epic if both of those games could be ported to pc.. well atleast theyre getting phone versions.

 

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