Author Topic: Unleashed wish list  (Read 39656 times)

Stoku

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Re: Unleashed wish list
« Reply #30 on: August 29, 2007, 09:58:37 pm »
Ooohhh sh*t:D!! Cool:). Im waiting for this mod:D. Make longer and better ;). Huh

danih

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Re: Unleashed wish list
« Reply #31 on: November 01, 2007, 12:13:28 am »
Well, I for one would like to see a living city... Complete with pedestrians and traffic.
For me it's not quite fun to chase 2-3 friends in a big dead city.
I know it's demanding but i think if it's done correctly it's possible. It was in GTA and GTA2.
Maybe you could define vicinity zones (with customizable distances for slower PCs) around players to generate and sync traffic.
Or you could also put random pedestrians in, but not sync them (meaning every client would have random pedestrians and in different quantities around them, even if their zones overlap), and just sync traffic.
And you could put it in as an option, open to high bandwith LAN games...
That would rock  ;D
« Last Edit: November 01, 2007, 12:17:06 am by danih »

VRocker

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Re: Unleashed wish list
« Reply #32 on: November 01, 2007, 02:13:52 pm »
Peds and traffic would be very difficult to sync properly aswell as taking a shitload of bandwidth....

GTA1 and 2 had them because rockstar built multiplayer into the game, so they have access to anything and can change how peds etc work. Using a 3rd party mod (like this) it'll be extremely difficult if not impossible to get perfectly.


danih

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Re: Unleashed wish list
« Reply #33 on: November 01, 2007, 02:51:50 pm »
Peds and traffic would be very difficult to sync properly aswell as taking a shitload of bandwidth....

GTA1 and 2 had them because rockstar built multiplayer into the game, so they have access to anything and can change how peds etc work. Using a 3rd party mod (like this) it'll be extremely difficult if not impossible to get perfectly.

Yeah, I tought so...
But what if making peds random on each client, meaning they wouldn't be synced, and sync only some traffic.
For example generating and syncing some cars in the vicinity of players. Their average quantity could be customized...
Let's say that means some 10-15 cars in the vicinity of the players... How much bnadwith would that take?

Stoku

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Re: Unleashed wish list
« Reply #34 on: November 02, 2007, 12:44:42 pm »
Hummm... What do u think about colour nicks?

VRocker

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Re: Unleashed wish list
« Reply #35 on: November 02, 2007, 03:27:42 pm »
Hummm... What do u think about colour nicks?


You mean like this? :P



Stoku

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Re: Unleashed wish list
« Reply #36 on: November 02, 2007, 04:34:45 pm »
Its nice but im thinking about changing colours in client. For example:
^1[LCK]^2Stoku and its black and white:P. ^ + number is changing colour. Its like changing colours in ET.

VRocker

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Re: Unleashed wish list
« Reply #37 on: November 02, 2007, 05:24:05 pm »
Ahh i know what you mean, i was thinking of implimenting that but not too sure... Could do when i get bored i suppose but not promising anything


Stoku

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Re: Unleashed wish list
« Reply #38 on: November 03, 2007, 11:20:06 am »
Ok. But this thing should be great:)

Dobi

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Re: Unleashed wish list
« Reply #39 on: November 14, 2007, 03:24:56 pm »
Yeah, this will be good, kuz even the small extras like color changing nicks can make the game cool.

What about a ladder gaming. I meen that from all LU players in the world there are, lets say 10 players that are the best and they recieve bonuses like faster, cooler vehicles, extra money or ammunition. What do you think?

Stoku

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Re: Unleashed wish list
« Reply #40 on: November 14, 2007, 03:55:55 pm »
Nice idea ninja. This thing can you make by scripting(im think).

Golden Gun

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Re: Unleashed wish list
« Reply #41 on: November 14, 2007, 04:05:04 pm »
I don't think it's a very good idea,
I would prefer if LU was fair for all, not any kind of experience or level system.
Some points for killing people but not, any kinds of thoose rewards that you listed NinjaShark!!!

Stoku

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Re: Unleashed wish list
« Reply #42 on: November 14, 2007, 04:33:46 pm »
You have right GoldenGun. But ninjasharks idea is good for RPG servers(if be any).

3LV15

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Re: Unleashed wish list
« Reply #43 on: November 16, 2007, 06:23:56 pm »
I wish that:
-Maps will be programed in Pawn (or add a "Map Creator")
-Map creator can add new buildings
-Players can do something like "Drive_Thru" (one man is driving, rest of passengers are shooting)
-Players can use animations like /sit or /handsup
-Players can scroll up and down chat
-Add a "Map" option to menu (like in Vice City :P)

*Very sorry for my BAD english :(

God bless VRocker.

*Sorry for my very BAD english :(

VRocker

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Re: Unleashed wish list
« Reply #44 on: November 16, 2007, 07:14:24 pm »
I wish that:
-Maps will be programed in Pawn (or add a "Map Creator")
-Map creator can add new buildings
-Players can do something like "Drive_Thru" (one man is driving, rest of passengers are shooting)
-Players can use animations like /sit or /handsup
-Players can scroll up and down chat
-Add a "Map" option to menu (like in Vice City :P)

*Very sorry for my BAD english :(

Maps will be created using a map editor which i will make sometime in the near future (or bug somebody else to :P)

With the New Buildings... Do you mean completely new ones (as in, not already in the game), if so this wont be in the first version but maybe in a second if the mod gets popular

Drivebys will hopefully be implimented. Havn't really looked into it but it shouldn't be too hard to do

Animations will more likely be scripted but i havn't looked into them yet

I have thought about adding the ability to scroll through the chat but since its not a necessity at the moment i havn't looked into adding it

I will be creating an ingame map soon because its annoying when trying to find someone by just using the radar :P

On a side note... Sounds like you've played SA-MP too much and want stuff that has in LU... This mod isn't intended to be like SA-MP or VC-MP. Some things may also be in those mods but its because i want to give players/server operators the ability to change/control any aspect of the game to make the gaming experience more unique.
When scripting is fully implimented it should give you more control over the game than the SCM so near enough any game mode should be possible to create :)

Oh and 3LV15, Scripting will be LUA not Pawn. LUA is a lot nicer and a hell of a lot more powerful
« Last Edit: November 16, 2007, 07:20:02 pm by VRocker »


 

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