iTicks <- GetTickCount ( );
sBoolCalled <- false;
Cheating <- 0;
const MAX_SPEEDHACK_CHEAT_ATTEMPTS = 5;
function onClientRender ( ) {
local ticks = ( GetTickCount ( ) - iTicks );
if ( ticks > 1070 && ticks <= 2000 && sBoolCalled == false ) {
if ( Cheating >= MAX_SPEEDHACK_CHEAT_ATTEMPTS ) {
CallServerFunc ( "Some/Script.nut", "SomeFunction", FindLocalPlayer ( ) );
sBoolCalled = true;
return;
}
Cheating ++;
}
iTicks = GetTickCount ( );
}
Code tested and working.
Edit [20/11/2014]: Forgot add the last line.