Author Topic: Liberty Unleashed Issues List [0.1.0.16]  (Read 37079 times)

rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #30 on: January 10, 2015, 12:30:24 am »
requests:

function for join fails
custom fonts to client (GUI)
directx functions

bug:
T+TAB only crashes if the server is using Linux

T+TAB sometimes crashes... not always ;p


add:

for server side Vehicle.GetEngineState

and client side Vehicle.TaxiLight
« Last Edit: March 05, 2015, 09:23:18 pm by rwwpl »

Ankris

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #31 on: July 20, 2015, 10:58:34 pm »
[client]:
Fix ToggleCameraMovement, you can't toggle anymore if you disable it
Fix crashes with buttons (if there's a button and you did reconnect, ALT+TAB crashes you)
Fix FindSphere (returns NULL always, even w/o params or wrong params)
If you are AFK (ALT+TAB) and far far far from the player AFK (in car, the AFK player as passenger), the blip + nick pos aren't updated.
If you make a new button, this new button always returns ID 0.
Add FindBlip
Set player angle
Eject player from vehicle
Add .Remove() for GUISprite

Event 'onPlayerUpdate' isn't called for the passenger, only driver.

[server]:
Possiblity to set the player velocity from serverside.

[fixes]:
If you are using GUIs, this can't prevent crash for some reconnects (or even always):
Code: [Select]
function onScriptUnload() { setroottable(null); }or
Code: [Select]
function onScriptUnload() { clear(true); }
This will clear the whole VM for the script.
« Last Edit: July 21, 2015, 01:46:55 pm by Ankris »

Ankris

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #32 on: July 23, 2015, 01:47:36 am »
++ http://mantis.liberty-unleashed.co.uk/view.php?id=102
++ http://mantis.liberty-unleashed.co.uk/view.php?id=103
++ http://mantis.liberty-unleashed.co.uk/view.php?id=101
++ http://mantis.liberty-unleashed.co.uk/view.php?id=100

[client]
- Object virtual world doesn't update when you change it from scripts.
- You can't send a table/array from server to client and viceversa.
- Player is unfrozen when spawns and bool stills as true.
- If player types /reconnect when he is falling or jumping, his player status will let him run backward (++more)
- T+TAB doesn't crash in Windows 10.
- Ignore the sync packets when you did ALT+TAB, can prevent many anims, explosions...
- Clients stops of being readed while you are in ESC menu.

[server]
- Object.Attach(player/vehicle instance)
- XmlDocument.Close();
« Last Edit: July 23, 2015, 01:50:11 am by Ankris »

[RU]Kewun

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #33 on: July 24, 2015, 08:46:10 am »
There is a bug, with reconnect i think, it spawns bot Player or something, i saw on server There was like 5 Player bots but not on list
Fear the wrath of god!


rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #34 on: July 24, 2015, 12:39:45 pm »
Vehicle.Remove(); in linux cause crash server.

Player.VirtualWorld = number; cause sometimes crash a player.

Ankris

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #35 on: July 24, 2015, 12:52:35 pm »
There is a bug, with reconnect i think, it spawns bot Player or something, i saw on server There was like 5 Player bots but not on list

Not a bug, they do login before they joined

Player.VirtualWorld = number; cause sometimes crash a player.
VirtualWorld doesn't crash never, you need to freeze player, make a countdown for like 5 seconds and change it. (In Duels server this never crashes)

sasha19323

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #36 on: July 29, 2015, 10:08:39 pm »
[client]:
Fix FindSphere (returns NULL always, even w/o params or wrong params)
FindSphere(int ID) - for global sphere
FindSphere(int ID, true) - for client sphere

Everything works OK.

Ankris

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #37 on: July 30, 2015, 05:22:57 pm »
[client]:
Fix FindSphere (returns NULL always, even w/o params or wrong params)

FindSphere(int ID) - for global sphere
FindSphere(int ID, true) - for client sphere

Everything works OK.



Ankris

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #38 on: August 06, 2015, 12:58:58 am »
[requests]
DeleteServerRule(rule);
onPlayerWeaponShoot(player, x, y, z);
Update Raknet to the latest version.
Add the vehiclenames, districtnames big message id
ProgressBar without window required
AddScoreboardColumn(column, data);
RemoveScoreboardColumn(column);
SetWastedSettings(time, rgb);
Custom weapon settings for one player (e.g: one player can have 120 bullets w/o reload, but others players not)
Custom GUI styles (or change to a better GUI style)
Resize sprites (e.g.: the entire screen)

rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #39 on: August 12, 2015, 05:12:44 pm »
player.VirtualWorld clientside doesn't work.

[RU]Kewun

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #40 on: August 18, 2015, 09:15:10 am »
i didnt mean that invisible plr bug,
when i was near airport, i found a player called "Player" and 100HP bar and he didnt move and was freezed, i didnt saw him on nick tabel
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Theremin

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #41 on: August 18, 2015, 04:30:43 pm »
i didnt mean that invisible plr bug,
when i was near airport, i found a player called "Player" and 100HP bar and he didnt move and was freezed, i didnt saw him on nick tabel

That's just a CZ Server bug, doesn't really concern LU itself.

[RU]Kewun

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #42 on: August 19, 2015, 09:04:06 am »
not cz/en bug, happens on all servers
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SugarD

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #43 on: August 25, 2015, 04:19:39 am »
not cz/en bug, happens on all servers
I have never seen this on any other server before.

[RU]Kewun

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #44 on: August 25, 2015, 10:21:39 am »
also, you should block cleo.dll, because some hackers may use a special cleo for lu and it works,
i know name of those dlls, i can send to pm in developer
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