Author Topic: Liberty Unleashed Issues List [0.1.0.16]  (Read 23544 times)

Stoku

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #15 on: October 04, 2014, 06:31:46 pm »
Thanks Teddy for proving this bug.

OP updated.

/edit:
Found another bug in scripting, the onClientClickButton event doesn't work.
Also onClientClickCheckbox should return a pointer instead of ID, cause it's easier to get ID (GUICheckbox.ID) than looking for pointer.

Code: [Select]
function onClientClickButton( pButton )
{
Message( "doesn't work :c");
if ( !pButton.Visible ) return 0; // that's what I want
}

Without these functions it's hard to prevent clicking invisible items, at least checkboxes (they're doing a "dead zone" on visible buttons). Situation with buttons is better, cause I can do a check in callback function, but it'll take many lines instead of 1 ;)
« Last Edit: October 04, 2014, 06:39:44 pm by Stoku »

rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #16 on: October 13, 2014, 10:07:09 pm »
  • OpenGarage doesn't work in onScriptLoad()
  • pPlayer.Marker = true; not working properly. Automatically sets in positions 0.0 0.0 0.0
« Last Edit: October 25, 2014, 06:57:28 pm by rwwpl »

sasha19323

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #17 on: October 14, 2014, 08:04:37 pm »
  • GetHandlingCheat(Player) doesn't return right values sometimes - seems like there's just array with booleans, which LU doesn't clean on player leaving
  • Same situation with IsMouseCursorShowing
  • GetHUDItemEnabled just returns always one value
  • VectorScreen returns just 'x' value
  • Most of Player vars (e.g. .Immune .WantedLevel) on client-side doesn't return right values - fixable via setting values on server side

Also limits from LU Wiki isn't right.
>20 players on screen cause crash, >100 objects on screen cause crash, >400 objects cause crashes sometime
« Last Edit: October 14, 2014, 08:14:26 pm by sasha19323 »

SugarD

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #18 on: October 15, 2014, 12:47:03 am »
Also limits from LU Wiki isn't right.
Those are bugs.

Merk.

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #19 on: October 17, 2014, 10:02:41 pm »
Code: [Select]
FindLocalPlayer().WeaponAmmo // No updates until you change of weapon
FindLocalPlayer().Ping // Updates slowly
FindLocalPlayer().Vehicle.Collidable // Bugs with sync (the vehicle is more and more big when you drive or collides with another vehicle

Edit:

Event or bool to player when him is AFK
Posibility of fast spawn
Posibility of replace DFF/TXD/COL/IDL/CFG...
Posibility to play URL as MP3
« Last Edit: October 21, 2014, 08:33:36 am by Merk. »

SugarD

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #20 on: October 18, 2014, 02:02:27 am »
Code: [Select]
FindLocalPlayer().WeaponAmmo // No updates until you change of weapon
FindLocalPlayer().Ping // Updates slowly
FindLocalPlayer().Vehicle.Collidable // Bugs with sync (the vehicle is more and more big when you drive or collides with another vehicle
In regards to the first one, this is a design flaw that has been around for a very long time.



Merk.

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #23 on: November 01, 2014, 12:20:40 am »
Code: [Select]
FindObject ( i ).AttachPlayerCamera ( instance plr player );
PlaySoundFromURL ( string URL, optional instance player );

FindPlayer ( i ).Angle = int; // Fix?

sasha19323

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #24 on: November 01, 2014, 03:48:55 pm »
FindPlayer ( i ).Angle = int; // Fix?
Works with setted camera matrix
FindObject ( i ).AttachPlayerCamera ( instance plr player );
Is it so hard to make this function by yourself?

Merk.

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #25 on: November 02, 2014, 01:03:20 am »
Works with setted camera matrix
FindObject ( i ).AttachPlayerCamera ( instance plr player );
Is it so hard to make this function by yourself?

Yeah, move LookAt with Mouse

rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #26 on: November 02, 2014, 12:18:47 pm »
add

veh.SpawnColor && veh.SpawnColorRGB

edit:

pickup.Pos  doesn't work

============================

add some function for Blip on Client Side.
« Last Edit: November 13, 2014, 01:09:40 pm by rwwpl »

sasha19323

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #27 on: November 14, 2014, 07:03:19 pm »
ProcessLineOfSight cause game freeze after multiple calls

PS: if there's any entity between 2 vectors, ProcessLineOfSight returns table w/ next values:
  • .Pos - Vector of entity
  • .Model
  • .Hit - ?
  • .Entity - script pointer of entity(player/vehicle/...)

Otherwise ProcessLineOfSight returns false.
« Last Edit: November 14, 2014, 07:12:17 pm by sasha19323 »

[RU]Kewun

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #28 on: January 01, 2015, 07:58:14 pm »
NEW BUG ( i guess)
when in car and have 0 ammo in uzi player can still kill other players with drive by
Fear the wrath of god!


SugarD

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #29 on: January 01, 2015, 09:20:32 pm »
NEW BUG ( i guess)
when in car and have 0 ammo in uzi player can still kill other players with drive by
Funny you mention that. Someone just reported a similar bug to the MTA:SA team the other day...

 

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