Author Topic: Update 0.1.0.16 (06/08/14)  (Read 11733 times)

Force

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Update 0.1.0.16 (06/08/14)
« on: August 07, 2014, 12:53:28 am »
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • General - All players now have an ID assigned to them known as the LUID
  • General - Rewritten the ban list system
  • Scripting - New ban functions (server): BanPlayer( player[, BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );
  • Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
  • General - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd http://motd-here.com)
  • General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)
  • General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating system
  • General - Fixed bugs and typos in the browser
  • General - Fixed the slow-mo bug for those of you on PCs that aren't from this decade

Known issues
  • Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit
  • Entities within entities are known to cause a crash
  • Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash
  • Sounds may not be working - unable to track down root issue
  • XP support may not even work as the developers are all running Windows 8 and have no way of testing on an XP machine

The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2013 (XP support), a new redistributable will be installed.
Quote
[Tue - 20:09:35] <&VRocker> CRAP!
[Tue - 20:09:43] <&VRocker> i think i just followed through...
Quote
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)

Vortrex

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Re: Update 0.1.0.16 (06/08/14)
« Reply #1 on: August 07, 2014, 08:02:35 am »
Hell yeah.

Thanks, LU development team!

rwwpl

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Re: Update 0.1.0.16 (06/08/14)
« Reply #2 on: August 07, 2014, 09:57:53 am »
Good! Thanks...

Please, add GetLUID(player);
« Last Edit: August 07, 2014, 10:31:00 am by rwwpl »

VRocker

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Re: Update 0.1.0.16 (06/08/14)
« Reply #3 on: August 07, 2014, 10:32:06 am »
Good! Thanks...

Please, add GetLUID(player);

That's already there, apart from the function is player.LUID


rwwpl

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Re: Update 0.1.0.16 (06/08/14)
« Reply #4 on: August 07, 2014, 10:36:58 am »
Good! Thanks...

Please, add GetLUID(player);

That's already there, apart from the function is player.LUID

Ok, works ;)

rwwpl

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Re: Update 0.1.0.16 (06/08/14)
« Reply #5 on: August 07, 2014, 10:41:07 am »
BANTYPE_CONST

How constants?
  • Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID

rwwpl

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Re: Update 0.1.0.16 (06/08/14)
« Reply #6 on: August 07, 2014, 01:26:09 pm »
weapons.dat from server side doesn't works.

niCe

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Re: Update 0.1.0.16 (06/08/14)
« Reply #7 on: August 07, 2014, 10:31:20 pm »
Thanks for the update!

Could you please try to resolve that issue, when singleplayer is launched instead of LU? I've tried everything but still can't make it work.


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SilverHawk

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Re: Update 0.1.0.16 (06/08/14)
« Reply #8 on: August 09, 2014, 10:24:52 pm »
Thank God LU is not dead ;]

SugarD

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Re: Update 0.1.0.16 (06/08/14)
« Reply #9 on: August 10, 2014, 05:16:15 pm »
Thanks for the update!

Could you please try to resolve that issue, when singleplayer is launched instead of LU? I've tried everything but still can't make it work.
This is a very old bug that we have been trying to track down the cause of for awhile.

[WS]Teddy

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Re: Update 0.1.0.16 (06/08/14)
« Reply #10 on: August 10, 2014, 05:49:37 pm »
Good work  8)

SugarD

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Re: Update 0.1.0.16 (06/08/14)
« Reply #11 on: August 11, 2014, 02:11:04 am »

niCe

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Re: Update 0.1.0.16 (06/08/14)
« Reply #12 on: August 12, 2014, 04:45:59 pm »
This is a very old bug that we have been trying to track down the cause of for awhile.

I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.


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Stoku

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Re: Update 0.1.0.16 (06/08/14)
« Reply #13 on: August 14, 2014, 05:06:53 pm »
This is a very old bug that we have been trying to track down the cause of for awhile.

I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.
My only idea what can cause this issue is GTA3/LU installation directory with non english characters. Eventually antivirus/UAC. What are yours install dirs?

xMerkel

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Re: Update 0.1.0.16 (06/08/14)
« Reply #14 on: August 15, 2014, 10:33:11 pm »
LU active... yeah!

Some objects are invisible (in da world, created by Rockstar not with funcs)
In Singleplayer launch, are only problems of injecting, and the first release (after some minutes) of *.15, always said an error of GetTickCount64, after days, no errors. Only problems of functions of KERNEL or another dll's of windows

 

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