Just add this code on onScriptLoad client-side event:
try
{
HashTable("lalka"); //Here can be any name of table;
}
catch(e)
{
//if player has been reconnected
Message("You have been kicked. Please type /q and join again", Colour(255, 0, 0));
CallServerFunc(null, "KickPlayer", FindLocalPlayer());
}
This snippet will help you prevent some /reconnect bugs(objects removing etc).