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NPC/Bot/Actor support.
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Topic: NPC/Bot/Actor support. (Read 2411 times)
SkittlesAreFalling
Newbie
Posts: 2
Karma: +0/-0
NPC/Bot/Actor support.
«
on:
March 10, 2014, 01:36:53 pm »
I know it is difficult to implement it, but I would like to script some Peds in the game.
Imagine two players shooting and killing Ped cops?
Useful for:
Zombie scripts.
Roleplay scripts.
RPG scripts.
Offline scripts.
Sounds bad ass to me.
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Merkel
Jr. Member
Posts: 89
Karma: +4/-10
Re: NPC/Bot/Actor support.
«
Reply #1 on:
March 10, 2014, 05:41:37 pm »
RPG and Roleplay are the same.
* Waiting NPC's from the first version of LU (2010) *
But you can add NPC's from modules... you need know C++...
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Westwood Studios
The best studios company in strategy videogames.
Thijn
Tester
Sr. Member
Posts: 531
Karma: +27/-16
Re: NPC/Bot/Actor support.
«
Reply #2 on:
March 11, 2014, 11:09:59 am »
Basic NPCs are planned and worked on for the next big update.
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SkittlesAreFalling
Newbie
Posts: 2
Karma: +0/-0
Re: NPC/Bot/Actor support.
«
Reply #3 on:
March 12, 2014, 02:00:29 am »
How would you add NPCs using C++? I'll totally do that, I know C++.
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Thijn
Tester
Sr. Member
Posts: 531
Karma: +27/-16
Re: NPC/Bot/Actor support.
«
Reply #4 on:
March 12, 2014, 10:47:54 am »
You can't.
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Merkel
Jr. Member
Posts: 89
Karma: +4/-10
Re: NPC/Bot/Actor support.
«
Reply #5 on:
March 12, 2014, 05:34:22 pm »
Quote from: Thijn on March 12, 2014, 10:47:54 am
You can't.
And via modules is possible?
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Westwood Studios
The best studios company in strategy videogames.
Thijn
Tester
Sr. Member
Posts: 531
Karma: +27/-16
Re: NPC/Bot/Actor support.
«
Reply #6 on:
March 14, 2014, 05:56:22 pm »
Quote from: SkittlesAreFalling on March 12, 2014, 02:00:29 am
How would you add NPCs using C++?
Quote from: Thijn on March 12, 2014, 10:47:54 am
You can't.
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