Author Topic: NPC/Bot/Actor support.  (Read 2098 times)

SkittlesAreFalling

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NPC/Bot/Actor support.
« on: March 10, 2014, 01:36:53 pm »
I know it is difficult to implement it, but I would like to script some Peds in the game.

Imagine two players shooting and killing Ped cops?

Useful for:
Zombie scripts.
Roleplay scripts.
RPG scripts.
Offline scripts.

Sounds bad ass to me.

Merkel

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Re: NPC/Bot/Actor support.
« Reply #1 on: March 10, 2014, 05:41:37 pm »
RPG and Roleplay are the same.

* Waiting NPC's from the first version of LU (2010) *

But you can add NPC's from modules... you need know C++...
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Thijn

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Re: NPC/Bot/Actor support.
« Reply #2 on: March 11, 2014, 11:09:59 am »
Basic NPCs are planned and worked on for the next big update.

SkittlesAreFalling

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Re: NPC/Bot/Actor support.
« Reply #3 on: March 12, 2014, 02:00:29 am »
How would you add NPCs using C++? I'll totally do that, I know C++.

Thijn

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Re: NPC/Bot/Actor support.
« Reply #4 on: March 12, 2014, 10:47:54 am »
You can't.

Merkel

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Re: NPC/Bot/Actor support.
« Reply #5 on: March 12, 2014, 05:34:22 pm »
You can't.

And via modules is possible?
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Thijn

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Re: NPC/Bot/Actor support.
« Reply #6 on: March 14, 2014, 05:56:22 pm »

 

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