I Can't Understand You Well, But Try This >
function onPlayerSpawn( player, pskin )
{
player.SetWeapon( 1, 9999999 );
player.SetWeapon( 2, 9999999 );
player.SetWeapon( 3, 9999999 );
player.SetWeapon( 4, 9999999 );
player.SetWeapon( 5, 9999999 );
player.SetWeapon( 6, 9999999 );
player.SetWeapon( 7, 9999999 );
player.SetWeapon( 8, 9999999 );
player.SetWeapon( 9, 9999999 );
player.SetWeapon( 10, 9999999 );
player.SetWeapon( 11, 9999999 );
player.SetWeapon( 12, 9999999 );
return 1;
}