Author Topic: Importing new collision for gta3's map.  (Read 12803 times)

SugarD

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Re: Importing new collision for gta3's map.
« Reply #15 on: April 20, 2013, 03:37:09 am »
Good suggestion, but you need the agreement of the GTA:LC team. I think this shouldn't be a problem.
What is GTA:LC?

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Shadow.

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Re: Importing new collision for gta3's map.
« Reply #16 on: April 20, 2013, 11:51:14 am »
GTA:LC is a modification for GTA:VC which replaces/adds GTAIII map to it. The map is better, as you can drive through the stadium and pretty much everywhere.

Please, google after posting if you find something uncommon.
« Last Edit: April 20, 2013, 04:44:31 pm by SugarD »

SugarD

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Re: Importing new collision for gta3's map.
« Reply #17 on: April 20, 2013, 04:44:09 pm »
I think that importing the GTA:LC's map's collision in LU is a good idea.

Good suggestion, but you need the agreement of the GTA:LC team. I think this shouldn't be a problem.

You said it yourself, Shadow:
GTA:LC is a modification for GTA:VC which replaces/adds GTAIII map to it.

It is for GTA:VC. LU is for GTA III.

(If your post is not meant to be provocative, then don't post it in such a provocative way.)

NC

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Re: Importing new collision for gta3's map.
« Reply #18 on: April 20, 2013, 07:41:52 pm »
Planet Earth to Sugar! Moby posted in his post what GTA:LC is. He suggested to include GTA:LC's collision files in LU, because those files are better than the default GTA III cols files and should also match.

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SugarD

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Re: Importing new collision for gta3's map.
« Reply #19 on: April 21, 2013, 02:19:21 am »
Planet Earth to Sugar! Moby posted in his post what GTA:LC is. He suggested to include GTA:LC's collision files in LU, because those files are better than the default GTA III cols files and should also match.

Welcome on Earth ;).
I'm well aware of that. Point is, your statement should be directed at their own forum, not this one. GTA:LC is not affiliated with LU, so telling him to ask for GTA:LC's permission wouldn't be valid since he is not a LU Developer, nor is this GTA:LC's forum. ;)


I am a happy resident of planet Earth. Unfortunately though, some people still think they live on Pluto... ;)
« Last Edit: April 21, 2013, 02:22:55 am by SugarD »

VCS

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Re: Importing new collision for gta3's map.
« Reply #20 on: May 17, 2013, 07:54:21 am »
So, crouching will also be enabled?
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SugarD

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Re: Importing new collision for gta3's map.
« Reply #21 on: May 17, 2013, 10:23:28 am »
So, crouching will also be enabled?
GTA III doesn't have crouching.

Rocky

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Re: Importing new collision for gta3's map.
« Reply #22 on: May 17, 2013, 11:40:33 am »
So, crouching will also be enabled?
GTA III doesn't have crouching.

Can it be created? It would be cool to see GTA 3 with crouching ability.
Look for lu server testers, Requirements are:
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SugarD

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Re: Importing new collision for gta3's map.
« Reply #23 on: May 17, 2013, 12:23:31 pm »
So, crouching will also be enabled?
GTA III doesn't have crouching.

Can it be created? It would be cool to see GTA 3 with crouching ability.
Animations currently can't be added.

Shadow.

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Re: Importing new collision for gta3's map.
« Reply #24 on: May 17, 2013, 03:11:43 pm »
So, crouching will also be enabled?
GTA III doesn't have crouching.

Can it be created? It would be cool to see GTA 3 with crouching ability.
Animations currently can't be added.

Stop lying to people. Ofcourse GTAIII has crouching, but how should you know if you never played against cops. (inb4 edits). Go through all anim numbers, then bind the crouch one to C and have an array store if your crouched or not then if you aren't crouched, C will make you crouch, if not, it will restore to initial animation. I also done a shooting animation mod which works on LU ( by editing the weapons.dat inside the LUServer ) with this, but it's a bit cacky ;d

SugarD

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Re: Importing new collision for gta3's map.
« Reply #25 on: May 17, 2013, 03:13:02 pm »
So, crouching will also be enabled?
GTA III doesn't have crouching.

Can it be created? It would be cool to see GTA 3 with crouching ability.
Animations currently can't be added.

Stop lying to people. Ofcourse GTAIII has crouching, but how should you know if you never played against cops. (inb4 edits). Go through all anim numbers, then bind the crouch one to C and have an array store if your crouched or not then if you aren't crouched, C will make you crouch, if not, it will restore to initial animation. I also done a shooting animation mod which works on LU ( by editing the weapons.dat inside the LUServer ) with this, but it's a bit cacky ;d
What are you talking about? GTA III does not have crouching for the player.

Shadow.

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Re: Importing new collision for gta3's map.
« Reply #26 on: May 17, 2013, 04:22:13 pm »
Use CopCrouch animation ><...

Rocky

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Re: Importing new collision for gta3's map.
« Reply #27 on: May 17, 2013, 04:22:55 pm »


Dis?
Look for lu server testers, Requirements are:
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SugarD

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Re: Importing new collision for gta3's map.
« Reply #28 on: May 17, 2013, 04:24:52 pm »

Shadow.

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Re: Importing new collision for gta3's map.
« Reply #29 on: May 17, 2013, 04:43:18 pm »
look in this, ( hacked the health... pfft )




look at the cop who DUCKS.

Turn that 90 degrees and you got a CROUCH animation. A simillar one, not really precise.

 

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