Hello, here's my problem:
I made a custom HUD using weapon sprites, and the ammo display below (just like vanilla), but Ammo does not display correctly; you have to change to another weapon and return to the last one to see the ammo changes, and it does not change in real-time (I've tried using onClientRender, onClientKeyStateChange, lP.WeaponState, etc.), nothing works as expected, I need help.
Thanks and happy killing