Author Topic: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.  (Read 3911 times)

CANYON

  • Newbie
  • *
  • Posts: 29
  • Karma: +1/-0
    • View Profile
Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« on: August 30, 2012, 10:15:23 am »
Deathwindow, new objects and AttachObjectToPlayer/Vehicle.

SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #1 on: August 31, 2012, 11:51:19 pm »
Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
1. What do you mean by Deathwindow?
2. What kinds of new objects? LU 0.1.1.0 may support custom objects.
3. This would be nice to see.

CANYON

  • Newbie
  • *
  • Posts: 29
  • Karma: +1/-0
    • View Profile
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #2 on: September 01, 2012, 07:56:45 am »
1) Window of murders as in samp with a side
2) Springboards, spirals, tunnels and other

SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #3 on: September 02, 2012, 02:27:25 am »
1) Window of murders as in samp with a side
2) Springboards, spirals, tunnels and other
1. Can you provide an example? I'm not sure what you mean. :)
2. It's a possibility if he's wishing to add it. If not, LU 0.1.1.0 will allow you to take such from either VC or SA and add them in yourself...or even use custom-made ones that are in VC or SA object format. ;)

Alphazor

  • Jr. Member
  • **
  • Posts: 51
  • Karma: +8/-4
    • View Profile
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #4 on: September 03, 2012, 05:23:57 pm »
1) Window of murders as in samp with a side
2) Springboards, spirals, tunnels and other
1. Can you provide an example? I'm not sure what you mean. :)
The SA-MP death window which would show who killed who with what weapon

sseebbyy

  • Newbie
  • *
  • Posts: 34
  • Karma: +2/-1
    • View Profile
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #5 on: September 03, 2012, 06:55:52 pm »
1) Window of murders as in samp with a side
2) Springboards, spirals, tunnels and other

1. Can you provide an example? I'm not sure what you mean. :)
The SA-MP death window which would show who killed who with what weapon


Isn't my picture.


SugarD

  • Argonath RPG Dev/Manager
  • Tester
  • Sr. Member
  • ****
  • Posts: 820
  • Karma: +37/-75
  • STOP IN THE NAME OF THE COLESLAW!
    • View Profile
    • Clan Xperience
Re: Deathwindow, new objects and AttachObjectToPlayer/Vehicle.
« Reply #6 on: September 03, 2012, 08:22:59 pm »
That can be scripted with sprites, and that is scripted in MTA:SA DM and SA:MP DM scripts.

 

© Liberty Unleashed Team.