Author Topic: RPG:Andreas  (Read 3472 times)

VRocker

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RPG:Andreas
« on: September 10, 2007, 03:44:13 pm »
As a few of you may know, RPG:Andreas is a mod that i worked on before starting Liberty Unleashed

For those of you who dont know, The initial goal was to create a san andreas multiplayer modification, similar to liberty unleashed, which mainly focused on the RPG aspects of the game. Like LU, RPGA also featured lua and mirc scripting and also had a few unique features (Such as synced sex ;))

Anyway since i am now coding Liberty Unleashed, i have gave the RPG:A source to mabako who is currently working on carrying on the mod :) As yet, i dont know if he is going to change the name or strip a few features out of the mod (although i think he is taking out some of the hardcoded RPG stuff to allow for RPG's to be created via scripting)
His current development team involves him, Mount and damospiderman.

Heres the current site for the new RPG:A: http://rpga.mabako.net
You can also visit them in #rpg-andreas on irc.gtanet.com (dont forget to drop in #gta-lu while your there :))


Dobi

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Re: RPG:Andreas
« Reply #1 on: September 11, 2007, 10:23:28 am »
Hey dude! That sounds cool. But PLS tell me that is not what I'm thinking about. I mean will RPG:A run on my PC?  ???

VRocker

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Re: RPG:Andreas
« Reply #2 on: September 11, 2007, 03:07:28 pm »
If san andreas doesn't run (which i expect it wont on the specs you posted) then rpg:a wont run either


Vovan

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Re: RPG:Andreas
« Reply #3 on: November 05, 2007, 10:54:54 pm »
link dont work  :-\

BrophY

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Re: RPG:Andreas
« Reply #4 on: November 06, 2007, 08:38:28 pm »
tbh i dont see why people code a mod for san andreas, its highly unlikely to be on the level of samp or mta

should go and work on multiplayer for other games


Killerkid

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Re: RPG:Andreas
« Reply #5 on: November 15, 2007, 01:44:41 pm »
It got renamed to SA++

 

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